16. / 17. May 2026
rules set
HammaBowl 2026 rules follow the ruleset for Eurobowl 2026 as follows. We will be running the tournament on Tourplay, an online platform to manage tournaments and leagues.
Registration is now open on Tourplay, so hop over and create your team.
If you are unfamiliar with Tourplay, go to Tourplay help, where we have set up a small guide for using the tool.
team creation
Teams can be created along the following rules:

general rules
The following general tournament rules apply:
- Eligible rulesets are the 2020 Rulebook, and all new teams & Starplayers from White Dwarfs and up to Spike 18 (excluding starplayers banned by nuffle, see above)
- In Addition we recognize the NAF Code of Conduct and the NAF Good Habits Guide. Please read them in preperation for the tournament.
- We play 6 games according to the resurrection style of play.
- All injuries are healed after every game, no SPPs, no changing Fan Factor, no Winnings.
- The pairings of Game 1 are determined at random. After that we will continue to use the swiss system.
- All coaches start each game with the same teamsheet and skills they registered before the tournament.
- Coaches with Undead, Necromantic and Nurgle teams are allowed to apply the Masters of Undeath and Plague Ridden rule, but can only use resurrected players in the same game they have resurrected them.
- There will be no fanfactor increase, no winnings and no gaining of starplayerpoints. Any additional skills or spend money do/does not count towards the teamvalue.
- All fielded miniatures must be painted (3 different colors) and the positions of the players must be clearly recognizable. If in doubt try using colored bases for the positionals:
- Red: Blitzers
- Green: Blockers
- Yellow: Catchers, Runners
- White: Throwers
- Grey: Linos
- Purple: Specialist, Big Guys
- We recommend to use colored or named skill bands for additional skills, using the following colors for the most common skills:
- Blue: Block
- Yellow: Dodge
- Green: Guard
- White: Wrestle
- Red: Mighty Blow (+1)
- Orange: Tackle
time limit
All games have a timelimit of 2 hours and 30 minutes. If a match has not progressed into the second half after 1 hour and 30 minutes, the coaches will be asked to use a chessclock with the remaining time divided evenly between both. Under these circumstances, if either coach requests a chessclock, his opponent has to agree to that.
If any coach requests a chessclock before the last hour of the current round, the use will be determined by a ruling from a referee or by both coaches agreeing to it.
All chessclocks must be approved by a referee at the table with both coaches present.
If a coache’s time is spend he is only allowed to stand up any downed players and roll over his stunned players.
The gametime ends when the time for both coaches is spend or by a referee’s ruling, regardless of how much official playtime remains for this round. After this, if any turns remain, the game is ended immediately.
Teamsheets and more
All coaches should bring two copies of their teamsheet, dices and templates.
Please send in your teamsheet (with NAF name, NAF number) after the registration as fast as possbile. This will help us in running the tournament smoothly.
Scoring
The following distribution will be used:
- Win = 2 Points
- Draw = 1 Point
- Loss = 0 Points
Conceding a match will count as 2:0 victory with 2:0 casualties for your opponent in addition to any TDs and Casualties scored in the match.
Tiebreakers
In case Coaches have the same score, the following tiebreakers take effect (in order top to bottom):
- Opponent Score (only for final standings)
- net touchdowns + net casualties
- net touchdowns
- net casualties
- scored touchdowns
Pairings are determined randomly between opponents with the same points (dutch method)
Referee
There will be a team of referees at the venue to help solve problems if they arise. Feel free to contact one of the referees if you are not able to solve a situation with your opponent by yourself. The referees will also keep track of game time and if your match is not progressing fast enough you will be asked to use a chess clock or similar. All coaches should bring a timer or app to use if necessary to keep matches on time. We will always try to find a solution for every problem that is balanced for both coaches, but any decision by a referee is final.
The awards
The following titles await you:
- Hammabowl Champion
- Second Place
- Last Place (Wooden Spoon)
- Best stunty (if 2 or more Stunty Teams attend) Stunty Teams are:
- Goblins
- Halflings
- Snotlings
- Ogre with 4 or less Ogres
- Gnomes
- Most Touchdowns
- Most Casulties
- Best Defence (least Touchdowns scored against you)
- Most entertaining team (most suffered casualties)
- Best painted Team
- Best under 18 Coach (Best Rookie)
- Best Coach, playing their first NAF tournament (Best new NAF)
In addition, we will award small prices throughout the tournament and have some more surprises planned for you.
